

Yes, there are moments where, if you’re watching someone else play, it looks a bit like one, but it isn’t. It does not play like any of the previous Sonic the Hedgehog games. The other thing wrong with this is the fundamental one. There is zero connection between Episode I and Episode II, the Chaos Emeralds you collect in I has no bearing in II, the 99 plus lives you grinded in Casino Street Act 2 don’t carry over, you can’t even play directly from the last act of Episode I into the start of Episode II, having instead to quit the game, and boot up the other one. Firstly, it’s quite clearly not episodic. Now we have its direct continuation, Sonic The Hedgehog 4: Episode IIĪlmost immediately, there are two things wrong with that title. Hence we got the episodic Sonic the Hedgehog 4: Episode I. Then Sega, realising that they have fans who would love some nostalgia, decided to make a direct sequel. It’s by a wide margin considered the best Sonic game ever made, with near faultless playability, music, graphics (both for its day, and even now they stand the test of time), storytelling and execution. Hume Note ~ This review was played on the Xbox 360 version Sonic 3 & Knuckles is seen as the holy grail in Sonic fandom. Base Layer is Green, Layer A is Red, and Layer B is Blue.System – Xbox Live, Playstation Network, iOS Windows Phone (coming soon), Google Play, Steam NOTE: Sonic always collides with the base layer, but can switch between Layer A and Layer B by using the Layer Trigger tiles. Layers Icon - Switch what layer you're editing (Base Layer, Layer A, or Layer B. = Key or Theme Icon - Switch to the next Theme Robotnik Monitor or Shift Key - Reset stage Standard Sonic controls, using Arrow keys and Zīlue Sphere or Enter Key - Toggle between Editor and Gameplay

THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them

PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP.
